![]() ![]() Little stuff like that really helps endear you to the game even more.Īnd there's a good balance of being told what to do, being indirectly told via notes/clues/items in the game world, and also just putting your feet to the ground and using your eyeballs. There's clever use of doorways and pathways and guessing where the player is probably gonna look as they move through. And its not just about being in impressive vistas. It gives you a real sense of place and you have to observe that place closely, to be able to notice what's needed to progress. You gotta run around all over the place in big environments which are mostly well realized. It isn't just a bunch of puzzle rooms completed in succession. On top of that, the exploration and puzzling is very cool and feels fresh, at a time when every 2nd game is some riff on Portal or Talos principle (which itself was a riff on other things such as Path to Thalamus). But let me try to explain, without spoilers. ![]() But they don't do a whole lot with what they explain to you. Because they build up and explain a fairly complex situation. The game does seem like it ran out of money or something. The journey to get there though, is pretty darn good. But do know that the ending is very brief and very vague. Here are a bunch of words, which do their best to avoid spoilers.
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